Arachnoids (Araneae erectus) (8 RP)

Arachnoids are highly intelligent bipeds that have striking similarities to spiders, particularly in appearance. Unlike spiders, however, they only have two arms and two legs. They have no functional venom glands or web spinnerets. They are a friendly and social race that seeks high achievements in knowledge, wizardry, and architecture. Passionate and full of energy, they can build and populate new cities at astonishing rates.

Physical Description:

Arachnoids are generally the same height as your average human but their bodies and limbs are thin and wiry. They have two arms, two legs, six eyes, and a pair of pedipalps extending along the jawline. These palps provide Arachnoids with their sense of smell and allow them to handle lightweight objects without their primary limbs. Arachnoids are typically covered in hair from head to tow that hides their rough shell-like hide and provides them a very sensitive touch. They value cleanliness and often choose loose fitting clothing to hide their thin bodies.


Arachnoids build massive cities to house their tremendously sized families. Many people attribute their keen intellects to generation after generation of Arachnoids having to memorize the names of their hundred or so siblings.


Although Arachnoid culture is impassive towards other races they are often distrusted by other species due to threatening appearance and creeping nature. It isn’t terribly unusual to find individual arachnoids meshing well with other societies, but it is more common for small communities to build together within cities.

Arachnoid Racial Traits

+2 Dexterity, +2 Intelligence, -2 Charisma: Arachnoids are nimble and witty, but their bluntness can be offensive.
Medium: Arachnoids are Medium creatures and have no bonuses and penalties due to their size.
Normal Speed: Arachnoids have a base speed of 30 feet.
Dark Vision: Arachnoids can see in the dark up to 60 feet.
Stalking: Arachnoids receive a +2 racial bonus on Stealth and Climb skill checks.
Narrow Passing: Arachnoids are flexible enough to be considered Small creatures for any checks to pass through a narrow passage.
Weapon Familiarity: Arachnoids treat any weapon with the word “arachnoid” in its name as a martial weapon.
Languages: Arachnoids begin play speaking Common and Sylvan. Arachnoids with high Intelligence scores can choose from the following: Dwarven, Gnoll, Goblin, Orc, and Undercommon


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